
ABOUT ME

5th year Game design student (Master's Dregree)
@Rubika Supinfogame, Valenciennes, France
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I used to work as a Light Manager in the music industry.
I am long a time video game enthusiast, who likes to learn and share on various topics like science, arts or history.
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My projects allowed me to work on diverse skills as System Design, Level Design, Programmation or Producing. My favorite video game genres are Immersive Sim and RPG, so I try to learn and practice as much as possible about System Design and how to allow players to live their owns personal and unique experiences.
Unreal
Engine 5
Lead Game
Designer
Producer
Third person sandbox in open-world
A day with Mochi is a 3rd person sandbox game about a cat causing mayhem on a small tropical island. It's a 10 month final study project, with 11 people working on it.
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On this project in worked as a Producer and a Lead Game Designer. Currently in the beggining of game production, I mainly focused on team management and establishing the roadmap. Aside of the producing aspects, I also worked as a System Designer, to design and developp objects that interact with 3C & IAs.
Unity
Engine
Game
Designer
Vision
Owner
VR - Multiplayer - Physics based
Foxy Flox is a Physiscs based multiplayer game in VR, where the players need to stack game pieces named floxes to build a stable tower as fast as possible.
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On this project I worked as a vision owner and a game designer. The main challenge in design was to build a fluid multiplayer experience using the unique handling features that offers virtual reality.
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Unity
Engine
System
Designer
Producer
Fall Garden
Mobile - Snake like - Story driven
Fall Garden is a story driven mobile game that revisits Snake core gameplay. An adventure into Anael's inner palace, where she will learn to accept her mental illness, and encounter massive bosses representing her diseases.
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On this project in worked as a Producer and a Lead Game Designer. We worked hard to find enemy mechanics and abilities that evoke rarely represented topics such as anorexia, paranoia and depression. The challenge was to deal with these topics in a cute and colorful story-driven experience.
Unity
Engine
System
Designer
Creative
Team
Pirate Academy
Warioware - Roguelike
Pirate Academy is Wario-Ware like game where you and your crew mates are sailing among the seas to find powerful artifacts and defeat the enemy galleon.
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This project was developed in a team of 40 students without game artists, and I worked in the creative team as a system designer. I handled, in a small group of work, the conception of the macro-game and its systems.
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I also developed a mini-game inspired by Guitar Hero and Zelda Ocarina of Time.

Unity
Engine
System
Designer
Producer
The Dorchester Case
Action Adventure - Lovecraft theme
The Dorchester Case is a 2D Top-view action-adventure game. Matthew, a Scotland Yard inspector is called to solve a mysterious vanishing case in a small village near the forest. The player can use his Shadow, a dark entity who can slow time and move objects.
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This was a 5-month project with a team of 8 people. I worked as a Lead programmer and Game Designer. I was in charge of boss and system design, and also overall programming. We wanted to create a madness system that interacts with gameplay and narration.
